Skip to content

This ‘Simpsons’ Fan Theory Is So Crazy It Just Might Be True

Everybody knows the Simpsons as America’s original dysfunctional family unit. But one redditor thinks the story might actually run deeper than it lets on. Stay with me now. He suggests that maybe the Simpsons takes place entirely in the minds of some small group of people. At first this seems to contradict established Simpsons canon. (Don’t worry Simpson nerds, we’re putting this theory up to the flames!) But he goes on to make a pretty good case: This is why the characters never seem to acknowledge the fact that there’s cameras in their private home, and why sometimes we even see…

Continue reading This ‘Simpsons’ Fan Theory Is So Crazy It Just Might Be True

Comments closed

Animal Representations in the Pokémon Game Series

This is a continuation of a blog series I started and never finished on my old blog (Link to previous iteration). I’ll probably move the content from there over to this blog in the future. Catching Up Since the game’s very first iteration over 15 years ago, I’ve been a huge lover of the Pokémon series of games. But across those years my once-naive teenage mind has been ravaged by time to become this fully developed, analytical and cynical adult mind. Equipped with this new mind, I had no choice but to passively contrast the cheery, power-of-friendship messaging of the Pokémon…

Continue reading Animal Representations in the Pokémon Game Series

Comments closed

A Map of America if Every State’s Name Was ‘Lorenzo’

American borders and politics. It’s a diverse country, with even more diverse people. Just when you think you’ve digested it all, just when you think you know what’s really happening under America’s hood, along comes a map that puts the data in context, and blows your mind. Who knows how long it took to put this data together? All I know is, I’ll never look at the United States the same again. We might just have a chance after all.

Continue reading A Map of America if Every State’s Name Was ‘Lorenzo’

Leave a Comment

Recursive Algorithm Design For Fools

I’m currently working on developing a tile-based (and turn-based) strategy game. The core movement procedures are similar to games like Fire Emblem, Advance Wars and the like; select a unit, and based on that unit’s “speed” or “movement” rating, the surrounding tiles will be highlighted to visibly indicate where this unit can make a legal move this turn. The player, with the unit selected, then selects one of the available tiles, and unit makes its move. Fun! This mechanic requires an algorithm! In a nutshell, we need to be able to start from some origin tile, and spread outward, one tile…

Continue reading Recursive Algorithm Design For Fools

2 Comments