Skip to content

Month: May 2015

Pseudo 3D Road Derivation Part 1: Boundary Conditions

DISCLAIMER: This, for me, is an exercise in curiosity. I am not a mathematician, a professional game developer, or anyone with anything more than a rudimentary knowledge of art theory (pertaining to the theory of perspective). I probably do a lot of things in inefficient ways. For me, the fun is in using what I know to derive things, and arrive at fun conclusions. With that…. The Journey Begins My pseudo3D journey started about a year ago while working on a game for a local annual game jam, TOJam. At the time my fifth TOJam, I was responsible for graphics…

Continue reading Pseudo 3D Road Derivation Part 1: Boundary Conditions

Leave a Comment