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Month: January 2015

Animal Representations in the Pokémon Game Series

This is a continuation of a blog series I started and never finished on my old blog (Link to previous iteration). I’ll probably move the content from there over to this blog in the future. Catching Up Since the game’s very first iteration over 15 years ago, I’ve been a huge lover of the Pokémon series of games. But across those years my once-naive teenage mind has been ravaged by time to become this fully developed, analytical and cynical adult mind. Equipped with this new mind, I had no choice but to passively contrast the cheery, power-of-friendship messaging of the Pokémon…

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A Map of America if Every State’s Name Was ‘Lorenzo’

American borders and politics. It’s a diverse country, with even more diverse people. Just when you think you’ve digested it all, just when you think you know what’s really happening under America’s hood, along comes a map that puts the data in context, and blows your mind. Who knows how long it took to put this data together? All I know is, I’ll never look at the United States the same again. We might just have a chance after all.

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Recursive Algorithm Design For Fools

I’m currently working on developing a tile-based (and turn-based) strategy game. The core movement procedures are similar to games like Fire Emblem, Advance Wars and the like; select a unit, and based on that unit’s “speed” or “movement” rating, the surrounding tiles will be highlighted to visibly indicate where this unit can make a legal move this turn. The player, with the unit selected, then selects one of the available tiles, and unit makes its move. Fun! This mechanic requires an algorithm! In a nutshell, we need to be able to start from some origin tile, and spread outward, one tile…

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